![]() This may relate to problems people have had with other companion mods by Emma (best known as author of Children of Morrowind or CoM), such as Laura Craft Romance and Adventure, and The Witchgirl Adventure, mentioned on the Mod status#List of Catalogued Mods wiki table. This is best tested with Beryl or Hurd, since the Wolf just runs around Beryl and Hurd issue combat dialog and attack the air. The best you can do is use the companion's summoning ring to bring them back to you and very quickly open an interaction with them (within about 1.5 seconds), and you can "talk" to them (use their menu) again, but as soon as you exit the interaction, they return to paranoid freak-out mode. At this point, the companion goes into combat mode against enemies that aren't there, and cannot be fixed. That is, until you exit the cell after picking up the companion. In all three cases, they appear at first to work perfectly, including with Companion Role Play Plus (RPP) and other general NPC mods. I've been testing out various Morrowind companion mods built on Grumpy's (later Emma's) codebase (which is generally considered among the best developed and tested), including Wolf Companion 3.1, Beryl 1.1, and its male variant Hurd 1.1. ![]()
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